Laboratory Education at a Distance
Final Report
By
Ralph Mason
University of Regina
September, 1996
1. | Introduction | pg.3 |
2. | Digitize Current Courses | pg.3 |
3. | Create Engineering Multimedia Lab | pg.4 |
4. | Hire and Train Students | pg.4 |
5. | Creation of Short Promotional CD | pg.5 |
6. | Creation of Multimedia Version of ENEL 283 | pg.5 |
6.1. | Capture Lecture/Lab Material on Tape | pg.6 |
6.2. | Transcribe Lecture/Lab Audio into Electronic Text | pg.7 |
6.3. | Edit Electronic Text | pg.7 |
6.4. | Generate Story Board | pg.7 |
6.5. | Generate Animation/Capture Video | pg.7 |
6.6. | Narrate Edited Text | pg.8 |
6.7. | Integrate Audio/Video/Text Into Courseware | pg.8 |
7. | Conclusions and Future Opportunities | pg.9 |
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This report will outline work carried out over the past nine
months in developing multimedia courseware for both lectures and
labs. The ultimate goal is to develop courseware which allows
science and engineering courses to be delivered remotely. The
report is broken down into a number of sections which discuss
each of the activities carried out during the project. The
project initially started at ground zero with no facilities and
only a rudimentary understanding of multimedia courseware
development. Throughout the project a great deal of knowledge and
expertise has been gained. Each of the sections of this report
will try to highlight the key factor that should be considered
for multimedia courseware development. Hopefully this report will
serve as a guideline for others wishing to create multimedia
courseware.
The first step in creating a multimedia version of a class is
to digitize the current content of a class. For the classes that
I have been teaching this involves two main steps. The first step
is to convert the written text in notes and slides into
electronics form. Although somewhat time consuming, this step is
straightforward. The second step is to convert figures and
diagrams into electronic form. This can generally be accomplished
in one of two ways. The first way is to redraw the diagrams using
a vector based graphic editor like Coreldraw, Harvard Graphics,
etc. This can be very time consuming, particularly with complex
drawings. The advantage is that the resulting graphic files are
relatively small in size (typically tens of kilobytes). The
second approach is to directly convert drawings to pixel based
electronic form using an image scanner. Using a scanner, images
can be quickly converted to electronic form. The disadvantage is
that the resulting graphic files can be large in size (typically
hundreds of kilobytes).
Using scanned images with a presentation package like
Powerpoint requires a high end computer (100MHz Pentium with fast
disks) which will allow movement from one image to the next
reasonably quickly. When converting the ENEL283 course content
into multimedia format, pixel based images were required for the
multimedia software (Macromedia Director). For almost all the
figures we have been using, the scanner based approach was used
to create electronic versions. The digitized figures served as
the starting point for many of the still images and animation
sequences in the multimedia course.
Digitizing a course requires only a small fraction of the time
required to generate a multimedia version of a class. My
experience has shown that a summer student who is reasonably
proficient with computers can digitize two courses over a four
month period. Currently, six courses have been digitized and
mounted on the Engineering Web Site in Powerpoint format.
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3. Create Engineering Multimedia Lab
A small multimedia lab was created in the education building. Equipment and software was purchased for the lab including: 1. High end multimedia PC workstation 2. VCR 3. Hi 8 camcorder 4. 14" color monitor 5. 640x480 pixel video digitizing board 6. Macromedia Director 7 Adobe Premiere The approximate value of the equipment purchased was $18,000 which was obtained from internal university funds. Equipment was also borrowed from the Film and Video department of the University. This included light kits, professional cameras and mikes, a blue screen and an audio digitizing system. In addition to the above equipment, two low end PCs were borrowed from Electronic Systems Engineering. These PCs were used for training and for generating some of the individual components of the multimedia courseware. Because of their lower performance, these PCs were not suitable for editing the full courseware files.
Three summer students were hired and began working on the
first of May/96. To provide as many of the necessary skills as
possible, one student was hired from each of the Film and Video,
Journalism and Communications, and Electronic Systems Engineering
programs. This proved to be essential, as many of the necessary
task could not have been accomplished without the student
expertise. Although each student was expected to work on all
aspects of the project, they were primarily responsible for tasks
that related to their specialties. For example, the film and
video students did most of the filming in the lecture hall and
many of the animation sequences and graphic editing functions.
During their first month, the students were primarily involved
with training and setting up the new multimedia lab. Most of the
training was focused on the software program Director which was
purchased from the company Macromedia. This is probably the most
widely used multimedia software today. It provides a great deal
of flexibility, however, it is a complicated package to learn.
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During their first week, a local expert at ISM provided the
students and myself with a short introduction to the Director
software and pointers on some of the pitfalls to avoid. The
remainder of our training was through instruction manuals
provided with the program, as well as some additional books which
were purchased at local book stores.
The students gained a great deal of knowledge about using
Director and creating multimedia courseware. This expertise will
be extremely valuable for their future careers. In fact, the
Journalism student enjoyed the experience so much, she has
decided to focus here program in the area of multimedia and has
volunteered some of here time to help complete part of the
project.
The Film and Video student has been an exceptional asset to
the project and has agreed to work an additional four months
until the end of December. Another engineering student has been
hired for four months to replace the original engineering student
who is now on a co-op workterm in Ottawa.
5. Creation of Short Promotional CD
In collaboration with ISM, a short interactive promotional CD
is being developed based on the course content of engineering
class ENEL489 (Integrated Circuit Design). An initial content
package was provided to ISM in March at which time a Multimedia
outline was created. Difficulties with digitizing hardware at ISM
delayed completion of the project. Digitized video clips were
subsequently generated in the new Engineering multimedia lab and
made available to ISM in early July. Unfortunately, the key
contact for the project is no longer at ISM. We will therefore
have to rely primarily on our own resources. This part of the
project has been delayed as the primary focus in on generating
courseware for ENEL283 (Analog Electronics)
. 6. Creation of Multimedia Version of ENEL283
As indicated above, the majority of our work focused on
creating multimedia courseware content for engineering class
ENEL283. This is a relatively new area of education with very
little background material or example courseware available. It is
not surprising that our plans changed significantly as the
project evolved. Our initial goal was to use live video clips
from classroom lectures as one of the primary sources of content.
It became evident quite early that this would be unacceptable in
terms of both image quality and digital storage requirements. It
was also clear that a much better product could be achieved by
using animation and editing the audio and video off-line.
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Editing was required to remove duplication of material, remove
unnecessary breaks and punctuation, and ensure complete coverage
to the topic material. In essence, a complete story board with
every word matched to the appropriate video (animation, talking
head, simulation program output, etc.) had to be generated. This
turned out to be a much larger task than originally anticipated.
Particularly expensive is the time required to generate animation
sequences. Although very time consuming, the animation sequences
do provide a new form of content delivery which is very powerful
and in many ways can not be matched in the conventional classroom
setting.
By the end of July/96 we revised our project goal. Instead of
generating the complete course content, our new goal is to
generate all the introductory material, course outline, a single
lecture module and a single lab module by the end of December/96.
This will include approximately two hours of multimedia content.
We estimate the complete course will require approximately forty
hours of multimedia content. This will give you an indication of
the vast amount of work required to generate a multimedia version
of a course. To date we have 60% of the introductory material,
70% of the lecture module and 15% of the lab module completed.
Generating the multimedia content can generally be broken down
into the following steps:
1. capture lecture/lab material on tape
2. transcribe lecture/lab audio into electronic text
3. edit electronic text
4. generate story board
5. generate animation/capture video
6. narrate edited text
7. integrate audio/video/text into multimedia courseware
I will now discuss each of these step in further detail.
6.1. Capture Lecture/Lab
Material on Tape
Each of the lectures and labs were recorded on tape using a
professional quality camcorder. In addition to capturing the
lecturer/lab instructor at the front of the class, tapes were
also made of the classroom video projector system which included
slide presentations and simulation program outputs.
A high quality lighting system was used to ensure the best
video quality, however, it was still found that the resulting
video quality made it difficult to see writing on the white
board. The audio portion of the recordings was used as a starting
point for generating concise multimedia content.
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6.2. Transcribe
Lecture/Lab Audio Into Electronic Text
The recorded lectures and labs are replayed in slow motion and
electronic text is transcribed from the audio track. This is a
tedious process which requires approximately 6 - 8 person hours
to transcribe one hour of audio. Currently we have transcribed
eight hours of audio which gives us more than enough raw text for
the remainder of this project. This work was carried out by the
engineering student who had an understanding of the course
content and could better recognize engineering terms, acronyms
and symbols.
The raw text is then edited to remove repeated content,
unnecessary punctuation, etc. Any content which is missed during
the lecture is also added. The overall text is then cleaned up to
improve the grammar and the flow of the material and to make it
as concise as possible. Our experience shows that the resulting
text is much better than what would normally be delivered in a
lecture. At the same time that the text is being edited, an
initial idea of the accompanying video is written down to help us
later match the audio to the appropriate video. Most of this work
was carried out by myself. The Journalism student made the final
edits to improve the grammar and the flow of material and to
simplify the text where possible. I estimate that it requires 25
- 30 person hours to edit one hour of audio text.
The edited text and preliminary video concepts are used to
generate a story board. The story board contains a sequence of
crude hand drawn graphics with accompanying text. A template was
made which allows a number of graphics to be drawn on the same
sheet of paper. Individual sentences of the edited text are
written under each picture. This work was carried out by the
Journalism student and myself. I explained what should go into
each graphic and she drew the graphics and wrote down the
accompanying text. I estimate that it requires 15 - 20 person
hours to generate one hour of story board material.
6.5. Generate
Animation/Capture Video
Once the story board is completed the video content is
generated. This is generally either an animation sequence or
video captured from a computer screen, lab demo, or classroom
lecture. The captured video is edited to remove unwanted portions
and to fit it into the correct screen size. A large amount of
time was spent in generating animation sequences. The result has
been very rewarding as we are able to show analog circuit
operation in a way that cannot be matched in the classroom
setting.
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For example, instead of trying to explain how the current will
flow through a circuit on a white board, we can actually draw the
circuit on the computer and show the current moving through the
circuit. We can also show where it increases and decrease or
combines with other currents.
Most of the animation and video capture operations were
carried out by the Film and Video and Journalism students. The
Engineering student did some of the animation and provided
expertise on technical details. The Engineering student was also
responsible for setting up and demonstrating labs. I estimate
that it requires 300 - 600 person hours to generate one hour of
video content. This estimate is dependent upon the amount of
animation required and the expertise of the multimedia content
developers.
The edited text is narrated to generate the final audio track.
If it is desirable to have a talking head on the screen, the
video and audio can be recorded together. Recording audio and
video together gives a much more professional look if a
teleprompter is used. Unfortunately, we did not have access to a
teleprompter and had to make due as best as we could. Once
recorded, the narrated video was resized to fit the computer
screen. We also added video transitions to avoid undesired breaks
in the narration sequences.
The Journalism student performed the narration and the Film
and Video student filmed all the shots. I estimate that it
requires 10 - 15 person hours to generate one hour of narration.
6.7. Integrate
Audio/Video/Text Into Multimedia Courseware
The final step is to integrate all the multimedia content into
a single Director movie. This requires a detailed knowledge of
Director and the Director programming language called Lingo.
Integration basically involves aligning all the audio, video and
text components in the movie script and adding Lingo programming
scripts to control the action. A large amount of testing is
required to verify the correct operation of the movie. This is
particularly true when there is interaction with a variety of
possible movie sequences.
This work was carried out primarily by the Film and Video
student. I estimate that it requires 80 - 100 person hours to
integrate one hour of multimedia courseware.
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7. Conclusions and Future
Opportunities
Throughout the course of this project a great deal of
knowledge has been gained about the creation of multimedia
courseware. In addition to the detailed technical knowledge that
has been gained, two important concepts have emerged. First, the
power of animation and video capture and the ability to precisely
define the courseware adds a new dimension to course content.
This combined with interactive content and the ability to view
and review material anywhere, will provide a very powerful new
form of course delivery. The other important factor is the vast
amount of work required to generate the multimedia content. I
estimate that for courseware which contains a significant amount
of animation it requires anywhere from 400 - 800 person hours of
work to generate one hour of multimedia content. A typical
University course with 40 contact hours would require from 8 - 16
person years to generate a multimedia version. Given the large
investment in resources, it will be critical to decide where best
to concentrate our efforts in courseware development. In addition
to creating courseware content there are a number of future
opportunities that might be pursued including:
1. Develop a program for training people in multimedia
courseware development. This includes a broad range of shills in
film and video, graphics design, communications and computers.
2. Develop a capability for delivering courseware over the
internet. We have just begun investigating using the internet for
courseware delivery instead of CDs. Currently, the video
bandwidth requirements are too high for most sites, however,
within 5 - 10 years this will probably become the main method of
delivery. It has a number of advantages including the ability to
easily change and update material.
3. Consider making multimedia technology the focus of a
research park at the University of Regina. It would have a number
of key ingredients including potential participation of a large
number of content providers at the University, employ a large
number of Saskatchewan people in creating the multimedia content
and provide a product which could be exported around the world.
In addition to this report, I have included a CD with contains
a draft copy of our current work. I encourage you to view this CD
to get a better idea of what we have created. To run the CD
properly you will require a high end multimedia PC. We suggest
the following minimum configuration:
100 MHz Pentium | 6X CD player and audio card |
32 Mbytes of RAM | High speed hard disks |
Windows 3.1 | Microsoft Video for Windows Driver |
To run the CD, please follow the attached instructions. For
improved performance, the files on the CD can be copied to your
hard disk. The files will occupy approximately 190 Mbytes and
should be placed in a single directory. The multimedia program
will require approximately two minutes to load up at the
beginning, so be patient!
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